Game Mechanics

Trace


Trace when trails of dots appear during a song. Trace according to the rhythm, along with the yellow dots as they fill up the grey paths.

Very good trace leads to large increase in score and satisfaction level, and raises number of current combos by 1 (combos give bonus increases in scores), while fair trace leads to slight increase in score and satisfaction level, and raises number of current combos by 1. Bad trace or tracing at incorrect time, on the other hand, leads to decrease in score and break in combos.

===Shake ===

Shake when the shake texture appears during a song. Shake anywhere on screen.

More movements from the baton, more scores are awarded; insufficient movements from the baton leads to decrease in score. Audience satisfaction increases or decreases depending on whether the shake was considered adequate.

No Action
Do not move baton when neither instructions to trace nor shake is displayed on screen.

Moving baton during this phrase leads to decrease in score and break in combo, while no action has no effect on game statistics.

Adjust Volume

Adjust volume any time when performing by pressing A or Z keys.

Volume of music currently played is changed, although the change has no effect on game statistics.

Interactions
Evaluation of Trace

During traces, movements from the baton are stored by the game and evaluated for the similarity between the inputs and the expected values. A good matching increases player’s score for the current performance, while a bad matching decreases it. To obtain the highest score possible, the player has to trace rhythmically and correctly the shape of paths represented by dots drawn to screen.

Evaluation of Shake

During a shake, movements from the baton are stored by the game and evaluated for the magnitude of displacements. The wider the range of baton motion, the higher score awarded. Failing to meet a threshold leads to decrease in score. To obtain a good score, player should rapidly move the baton on screen when prompted.

Tempo

For certain songs, the tempo changes in the middle. To clear the level and obtain a good score, player needs to adjust the conducting style according to the change.

Satisfaction Level

There is a satisfaction level for every concert. It is represented visually by the length of the trail of shapes that follows the baton, as well as the darkness of the stage. Satisfaction level increases and decreases based on whether the player has successfully completed the last trace or shake. The song ends prematurely when satisfaction is below a certain threshold. To keep the satisfaction level high, player needs to use good conducting techniques.