Game Audio

Ensembler relies on beats to divide a piece into short units that correspond to conducting movements. This implies that music used in the game must be strictly in time, because the slightest change in tempo will offset the player's action with the beat. Hence, all music used in the game will be transcribed by the group musician.

The following process summarizes the musician's job:

Select a piece of music suitable for game
The ideal piece of music should be short, but contains a lot of dramatic changes so to allow interesting conducting movements.

Listen to the piece (often an extract from a longer piece) many times and transcribe it on finale
Finale is used over Reason because the traditional five-staff notation system displays the chord progressions more clearly.

Make a reduction of the piece
The original orchestra of the piece is often unnecessarily sophisticated for a game background music, so voices are often cut as long as the harmonic skeleton of the piece is preserved.

Final Repertoire

 * Air on the G String by Bach
 * The Aquarium by Saint-Saens
 * Bolero by Ravel
 * Symphony No. 25 by Mozart
 * Symphony No.5 by Beethoven
 * William Tell Overture by Rossini
 * Queen of the Night Aria by Mozart
 * Piano Concerto No. 21 by Mozart
 * Piano Concerto No. 2 by Rachmaninoff
 * Winter by Vivaldi
 * Etude Op. 25 No.12 “Ocean” by Chopin
 * ??? (play the game to find out)